Monday, May 28, 2012

Lewis, C.S. (1950). The lion, the witch, and the wardrobe. New York, NY: HarperCollins Publishers.


The Lion, the Witch, and the Wardrobe (1950) begins with four siblings who are sent away from London to live with a professor because of the heavy air-raids of the war. The house the professor lives in is extremely large with many doors, windows, rooms and passages. The first rainy day, the children set out to explore the vast, new dwelling. They discover nothing more than the before mentioned rooms and passages. Except for one of the children, Lucy, who discovers something far more adventurous than the house could have ever been. She steps into a wardrobe and soon finds herself lost in a fantastical world called Narnia. She meets a creature on this first trip to Narnia, Mr. Tumnus, who saves her from the White Witch and sends her back to reality. Lucy can't keep her secret contained, but to her dismay, her brothers, Peter and Edmund and her sister, Susan fear she has gone mad. Eventually, the group of four ends up in Narnia together and find themselves preparing for battle against the White Witch to save Narnia and their brother Edmund. Read this fantastical treasure to find out if they defeat the evil force to save their beloved Edmund and the land of Narnia.


This book falls into the genre of modern fantasy because it is merely fantasy to believe one can step into a wardrobe and into the world of Narnia or any other fantasy world. The story contains animals that speak, creatures that are half animal and half human, and people with magical powers. 


The book is one of a series or a cycle format. It is actually the second book in the Chronicles of Narnia, but may be read alone. This book is the most popular of the series, also having been made into a major motion picture. 
The Lion, the Witch, and the Wardrobe (1950) is a quest story. The characters are in search of Aslan, the lion that is the only one who can break the spell of the White Witch. They are in a battle of good against evil. The "Queen," as she calls herself is evil and must be defeated in order to get the forest back under the rule of good.  
This story is a perfect example of a monomyth, in my opinion. The children leave the real world and enter a fantasy world. When they enter the other world, they soon realize that they are the ones that have to help fight the evil force and one of them is thrown into the role of being the leader. Once the battles are over, they may return to the ordinary world or remain in the land of Narnia.  


BIG question: If you could travel to a world such as Narnia, what would it be like? How would you get there?

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